Experience
A small selection of my Minecraft development projects, showcasing custom systems, plugins, and integrations I’ve worked with to enhance gameplay and server functionality.
A small selection of my Minecraft development projects, showcasing custom systems, plugins, and integrations I’ve worked with to enhance gameplay and server functionality.
Implemented custom boss fight events using resource pack, MythicMobs and Denizen. Created powerful bosses with enhanced stats, special abilities, summoned reinforcements, and custom music and sound.
Designed crates using CrazyCrates, DecentHolograms, AdvancedEnchantments, ItemEdit and a resource pack. Created custom items with unique abilities and enchantments, enhanced with custom textures, names and lore.
Developed a fully customized fishing system using resource packs, datapacks, DeluxeMenus, Citizens, and Denizen. Implemented unique fish loot pools with custom textures, NPC-given fishing quests, and a custom pearl-based currency. Created interactive shop GUIs with unique rewards, making fishing a rewarding activity.
Created different types of unique enchantments and additions using AdvancedEnchantments, Smelt, and EnhancedAnvil. Created dynamic enchantments that grow stronger as players complete tasks, created custom addons such as auto-cooking fish, and leveraged EnhancedAnvil to allow combining more enchantments than vanilla Minecraft typically permits.
Developed a custom mining progression system using resource packs, datapacks, and plugins including CustomCrafting, BlockRespawner, Worldguard, Citizens, and Denizen. Implemented pre-1.21.9 copper gear, custom mines with respawning copper, and higher-tier ores created by reworking duplicate vanilla materials. Expanded ore generation to the Nether and End, added custom crafting recipes for advanced gear, and built an introductory quest system to guide players through progression.
Designed and implemented custom dungeon systems using DungeonDesigner, MythicMobs, and WorldGuard. Players explore unique dungeons to locate hidden keys, unlock gates, and complete bonus objectives such as parkour challenges, secret rooms, and boss encounters for extra rewards.
Designed and implemented progressive quest systems using Citizens, Denizen, QuestLog, MythicMobs, and WorldGuard. Created engaging story-driven quests where players explore the world, complete diverse tasks, and earn rewards.
Implemented immersive daily routines for NPCs using Citizens and Denizen. Created schedules that allow NPCs to walk, sleep, sit, and move between different areas, adding life and realism to the world.
Developed a custom pet system using McPets, MythicMobs, ModelEngine and a resource pack. Created unique battle, mount, inventory, and cosmetic pets that level up over time, improving their stats such as health, strength, speed, and storage capacity.